Jan 06, 2008, 09:48 AM // 09:48
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#261
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Frost Gate Guardian
Join Date: Oct 2007
Profession: Rt/
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Quote:
Originally Posted by Zinger314
Ursan Blessing: Breeding idiots since August 28th 2007.
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The point of that image is, that everyone is using that build or such simillar build? Great argument.
Actually, there have been idiots BEFORE August 28th 2007.
Actually, there have been stupid builds BEFORE August 28th 2007.
Quote:
Quote:
Originally Posted by DivineEnvoy:
So basically, you want Mesmers and Ritualists to play their classes the way you see it's right, despite that the fact they are unable to find a group due to class discrimination.
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Nuh-uh, I'm saying they should be able to be wanted by playing as their class.
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Bryant, as I see them, Mesmers and Ritualist are discrimnated for two reasons:
1. PARTY META-BUILD SYNERGY. The mentioned classes doesn't usually fit most party meta-build synergy, an environment created by intelligent people who thinks they know all things GW. But, personally, dont see any wrong with it. What's wrong is, people double standard of applying the rule.
2. IGNORANCE. Many are not fully knowledgeable (euphemism for ignorant) of the classess like the Ritualist class I play. Ancestor's Rage can do damage of 137 every 8 sec, with arcane echo we can do it every 4 sec. We can add splinter also to boost damage. All for 5 energy. That's pretty hefty damage even alongside an elementlist. But we still rarely find a PUG group unless there was no one else around or just fill up the eight slot. But even if one joins a group, we are still relegated to the Resto/Channeling stereotype. If we show a spirit's strenght build, we get boot out of the party.
If you want discriminated class be part of the party, lets educate ourselves of our ignorance, not ram into people's throat they dont know the concept of skill building.
Actually, as Ritualist, EVEN NOW without Ursan, we can play pivotal role in party - being easily offensive and defensive at the same time without being handicapped. But since we dont fit the party meta-build environment created by the player-gods of GW, we dont get in a party most of the time.
Even if you take out Ursan, people will still be sticking to the meta-build environment and people will still insist people are not creative enough like they are.
Oh, that has been going on even BEFORE August 28th 2007. Perhaps the only way people can be regarded as "intelligent and creative" was drop Ursan and follow their formula of playing guildwars.
My take.
Last edited by GrimEye; Jan 06, 2008 at 10:00 AM // 10:00..
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Jan 06, 2008, 10:05 AM // 10:05
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#262
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I've long suspected(and I think mentioned a couple of times) that UB is anets tool to end class discrimination and 'compensate' for the areas that encourage class discrimination(DoA for example). However it does this in a very clumsy way in that it turns whatever class into another one. An Ursan.
People complained that mesmers,paragons, assasins etc were not getting teams, or that such and such a place was too restrictive on the builds one could play(all of which is true). So anet kinda listened and made a skill that essentially made every class the same therefore by and large 'negating' class discrimination.
In doing so however I believe the solution they made is very wrong, instead of revamping the areas that were causing the discontent they went for an almost 'Borg' approach of having a single skill that will assimilate all other professions and losing them of their distinctiveness.
People, by and large will take the easy route. I know people who wont buy a game unless it has cheat codes for example. Now in a single player game a cheat code harms no one. It's up to you if you want to turn a 20 hour game experience into a 2 hour one.
With an online game things are different, every skill bar you run affects someone else. MMO Chaos theory if you like. So while yes it's your choice if you run Ursan, that choice also has ramifications on others.
Now if all you want is to lose the heart and core of what profession you play just to get a shiny statue then no one can really stop you. However don't kid yourself you got that Mallyx, Fow or UW statue on your Mesmer, Assasin or Paragon you did'nt. You got it from another profession, an Ursan(maybe dressed differently but thats all). Usnig a single player game as an example may help to get across what I mean.
Take HL2, now there are certain achievements one can get there (in the same way as titles or the HoM stuff) what if there was a command that allowed you to turn Gordon Freeman into say 'Dog' with all of 'Dog's' abilities but who still looked like Gordon. Now would you have gotten those achieivements by playing as Gordon or as 'Dog'?
That is what UB does to your GW character..
What takes real skill in the game is to succeed in the areas where Ursan now flourishes is to play as your own proffesion, with all the limitations and benefits that offers. To use a build that does'nt lose the distinctivess of it, and break out of the Ursan borg collective. I can see a time if left unchecked there will be only 2 professions in the game, an Ursan and a Monk.
I can't or won't force anyone to never play Ursan(tho I have been tempted) as it's a personal choice. But my choice is never to have UB on my bar because of the reasons I gave.
I've also seen people mention that unless they plan an Ursan they wont get a team. Well putting it bluntly if your guild or alliance is so blinkered as not to take you in teams then leave go to one who does. My experience says that very often guilds and allliances that will adapt a build to fit in with who wants to come are usually the better ones anyway. So the I can't get a team argument is also wrong. It's not a can't it's a won't.
In the same way as I cant do an area without UB, well sorry but learn to. It's not a can't do it, it's a won't do it
I've also seen people say 'I've not got time to do xyz' that's also a misconception. A proper balanced team build is still faster than ursan, just use what time you have to learn what works. You may not get there before someone else, but since when has GW been a racing game?
It's your choice what you play, but that decision does have ramifications. If you are happy to eventually see only two professions in HM or in elite missions then go ahead and run Ursan, if you want to keep the varations, nuances and uniqueness of GW professions then just don't.
Last edited by Shanaeri Rynale; Jan 06, 2008 at 10:11 AM // 10:11..
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Jan 06, 2008, 10:25 AM // 10:25
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#263
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Lion's Arch Merchant
Join Date: Sep 2005
Profession: Me/P
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Quote:
Originally Posted by Bryant Again
-There is a limited amount of AoE e-denial skills, and are also not common
-Some that do drain energy are on attack skills. UB bypasses this.
-The other wide-area effect e-denial skills are spirits. Take them down fast (Quicksand also triggers on attack, easily bypassed.)
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There's also a limited amount of counters for other builds like cookie-cutters, but it doesn't mean that's the reason to nerf it. The reason why people made these builds is that it allows them to form a group faster, and knowing that most PvE areas these builds can bypass it, many areas can be used with them.
Quote:
Originally Posted by Bryant Again
Regarding your re-quoted threads: So you'd rather promote a slim chance of learning something new over a greater chance of learning something new?
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Out of curiousity, how many people are really playing Guild Wars to learn? The answer is not many. If people truly wish to learn, they can attend universities, and they can actually get a degree for learning. As far as I know, people play games for fun.
Secondly, please give the community some credits for playing all these years. In all fairness, there are hardly any new comers, and the current players, despite some of them are only casual players, they know how to make builds that work. With this said, however, I'm not saying the new comers shouldn't at least understand the basic mechanics to the game, but the problem is, Guild Wars 2 beta is coming out in 6 months or a bit. In other words, most areas will be deserted, and unless you would have the kindness and patience to actually drop by Guild Wars while playing Guild Wars 2 to teach these new players and help them out, can't we just give them Ursan?
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Originally Posted by Bryant Again
-And are you saying that running Ursanway is not the most simple team to build? You yourself said that it was quick and effective, so why are you re-quoting yourself?
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I stated that a Ursan group is easy to assemble, but I did not state that it was perfect to the degree that there are no counters in the game, which is two completely different matters.
Quote:
Originally Posted by Bryant Again
-Nuh-uh, I'm saying they should be able to be wanted by playing as their class.
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Yet, there's no possible solution for that.
Quote:
Originally Posted by Bryant Again
-I almost forgot about one vital, important point: Is the discrimination really reduced? What about those without UB? This can screw over *any* profession!
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When a person is unable to get into a group due to lack of a certain skill, that's campaign or expansion discrimination. However, when a person is unable to get into a group due to the fact that this person plays a unwanted profession, that is a class discrimination. Campaign discrimination can be overcome by purchasing the missing campaign, but class discrimination is unable to be overcome unless additional campaigns/expansions are made, in which allows new and better builds to convince the community that the unwanted profession is now wanted. However, there will not be any additional campaigns or expansions. In simple words, class discrimination is worse than campaign discrimination. Consequently, the discrimination has been reduced.
Quote:
Originally Posted by Bryant Again
-Balance PvE. Make it so the difficulty is because the monsters are smart, not because they're level 28 and deal five-bajillion damage.
As it usually goes, doing is a hell of a lot harder than saying, hence why I am calling UB the simple ole' "shotgun approach."
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If you are aware of how pointless your goal here is, what's your point?
Quote:
Originally Posted by Bryant Again
-Depends on who's suffering. If I was a Mesmer looking forward to a pug only to be denied by all of them rather harshly because of my profession, I think I'd feel kinda glad knowing that they failed. Most people are nastier than nice, and in this case it'd be justified.
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Most people aren't that malicious and that serious about a video game.
Quote:
Originally Posted by Bryant Again
-It's one of the things they could do, not should. As stated previously, the Mesmer is too smart of a profession for how PvE is currently set up.
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Yet, it is still the most unwanted profession in the game.
Quote:
Originally Posted by Bryant Again
Aight. So you understand what I mean now, right?
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Personally, I have tried to argue in your perspective, but most points I would make would seem rather selfish or biased. However, I have came up with one idea that seems less selfish or biased.
The idea is, we should buff other PvE-only skills and nerf Ursan a bit on the way. In return, there will be more variety to the builds people make, and thus we won't see as many Ursans in the game. Basically, the idea has considered that Guild Wars is almost to the end, and so, it is really a way how the game can be enjoyed for everyone for this brief moment. Nevertheless, I believe this idea will be heavily criticized by certain people as they believe, despite the fact that Guild Wars is going to end, they want to hold the title of being elite, or so they believe, in the game, and so, they would believe this is more an act of destroying the game. If so, I'm going to be honest, it seems that all the reasons in your arguement is really founded on selfish and biased foundations.
Quote:
Originally Posted by Bryant Again
After having it essentially be my business in the past posts you suddenly stop making it my business?
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It was never your business. It's more or less just an example to show how little is left in Guild Wars.
Quote:
Originally Posted by Bryant Again
What I'm saying is this: You want to play Hard Mode so you can get such-and-such titles. You can get other this-and-that titles without having to party up or play through Hard Mode. However, with UB, a lot of people are having their cake and eating it, too. I am not applying that to you, but to others.
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I agree, I do find it annoying how some people who do not understand a simple concept to the game, and they are able to complete areas like DoA. Nonetheless, the fact is, like I said previously, Guild Wars is coming to an end, and why not let Little Timmy there have his moment in the sun?
Quote:
Originally Posted by Bryant Again
-Besides that: Titles, on the whole, don't matter - period. "But they'll matter for GW2!" No it won't, because it's already been made clear that you won't get anything beneficial from the HoM.
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To be honest, there are certain effects you can achieve by finishing certain parts of the Hall of Monument, which I believe will lead to certain special unlocks.
Quote:
Originally Posted by Bryant Again
When you join a pug, you are committing yourself to that group. You are spending their time as well as you're own. When one person is like "eff this" and leaves, that sucks. That's always a problem in MMO's. This is why I'm *greatly* relieved that GW2 will not require having to party with anyone else. ANet has seen the quality of the PUG drop (skydive?) and is responding in the best way possible.
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Indeed, and so we should look forward to Guild Wars 2.
Quote:
Originally Posted by Bryant Again
With that aside, I am not saying that that team deserves to fail. If anything, they deserve to win. I am saying that you should not have been able to cover up so many holes as just one person.
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Just a note, that was 80 honeycombs, 1 powerstone of courage and a grail.
Quote:
Originally Posted by Bryant Again
Um, because that was in reply to your HA comment:
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And that was really a reply to your HA reason:
Quote:
Originally Posted by Bryant Again
How come it took ANet a large series of months before HA was restored to a more original self? Some things may take awhile.
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Quote:
Originally Posted by Bryant Again
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There are also people who are in favor to keep Ursan the way it is.
Quote:
Originally Posted by Bryant Again
Quite the opposite. I am saying that you *are* handicapping yourselves:
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Guess that's a matter of perspectives.
Quote:
Originally Posted by Bryant Again
We play their game and buy their products. It IS our concern, and that's why they, ANet, should also be concerned. Like you yourself said, ANet wants more people to buy GW2.
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I was once like you, thinking that Anet cares deeply about every player in the game, but the truth is, they only care about the majority, which is the casual players. I learned that when Skill Packs were released, and many players made very nice arguements to forbid it, saying how it ruins the skill over time factor in PvP, yet it is still on sale today. Nothing will change; why don't you just get ready for Guild Wars 2?
Quote:
Originally Posted by Bryant Again
Okay HOLD up, HOLD the phone, young son.
A few posts ago, you were criticizing my second contribution in this thread, which read:
So it's okay if you do it or something?
What's more: You're complaining about a "rush" of design and programming for the hats when a lot of peoples' excuse for the hammer-down effect of UB because that they're working on GW2. All I can say is . What gives?
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Well we can analyze the situation this way...
Ursan Blessing is a PvE-only elite skill that can only be used in PvE. And so, it only affects PvE players.
Now we look at Wintersday, which is an once a year event, where people gather together to enjoy this holiday. So it affects both PvP and PvE players.
We can see that these two topics both have their pros and cons, but we also need to note that the Wintersday affects more people than Ursan. Personally, I don't know what is the exact number of people that are upset from both topics; however, knowing that Wintersday affects more people, it is possible that Wintersday may cause a greater possible damage.
Last edited by DivineEnvoy; Jan 06, 2008 at 10:53 AM // 10:53..
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Jan 06, 2008, 10:38 AM // 10:38
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#264
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Ascalonian Squire
Join Date: Jun 2007
Location: The sweat shops of Taiwan/Scotland
Guild: Pirates of the Searing [YoHo]
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Quote:
Originally Posted by Zinger314
Ursan Blessing: Breeding idiots since August 28th 2007.
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Lol!
Im pretty sure i joined that group at one point and left after i saw their builds.
The one above + a ranger with fireball and firestorm = Epic win
...right?
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Jan 06, 2008, 10:47 AM // 10:47
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#265
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Frost Gate Guardian
Join Date: Oct 2007
Profession: Rt/
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Shanaeri:
I disagree with the assumption that using UB diminishes the nature of our profession. In fact, if we go by that logic, would taking a second profession diminish the primary?
If UB is the only skill you have in a bar, and think its god-mode, most likely you will be disappointed and dead. UB cannot succeed on its own, your other skills and game tactics also plays a big role.
Your Gordon the Dog analogy also seems faulty. Using your logic that Ursan is just a profession dressed differently: if, as warrior, I use monk skill to save my self will that degrade myself as warrior. Or I'm an assassin using ele skills to farm items, should I be ashame of getting those items because I use ele skills?
Your assumption that using UB will lead to two-only profession is just stretching it too far to the point of ridiculous.
If you think "having little time" is not a valid argument, I cant do anything about that view.
But since you have never use UB, I think I have an idea where its coming from. But I just have to disagree with your assumptions.
My take.
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Jan 06, 2008, 11:38 AM // 11:38
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#266
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Shanaeri Rynale
Now if all you want is to lose the heart and core of what profession you play just to get a shiny statue then no one can really stop you. However don't kid yourself you got that Mallyx, Fow or UW statue on your Mesmer, Assasin or Paragon you did'nt. You got it from another profession, an Ursan(maybe dressed differently but thats all).
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All mesmer teams.
FC nukers.
FC SSers.
FC Monks.
SoI PvE-skills spammers.
Ursan is just the next step.
We are so past the "heart and core" of a class in PvE.
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Jan 06, 2008, 12:34 PM // 12:34
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#267
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Forge Runner
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Ursan is a class of its own.
I agree to the statement that Ursan Blessing largely takes away the diversity between classes.
What I cannot understand is that this is GOOD, because unwanted classes have an easier time to find a PUG.
First, who still really wants to play with PUGs, especially the former "elite" areas, like DoA, which became the major playground of the bears. Dumb people do class discrimination, Ritualists or Paragons are totally underrated, yes... and this is a reason to make all basically the same?
Ursan is not more powerful than a semi-intelligent teambuild played by semi-decent players. It is just so much easier, requires almost no brains.
And this is what wrong with this skill.
It gives players a fixed build that is great, easy to execute and that has proven that it can do even the harder areas of the game without too much problems, e.g. Shards of Orr, DoA, etc...
If they continue to develop GW into this direction, we will have mobs that drop when you sneeze in GW2, Devourers and Wurms rapid firing tactical nuke warheads and so on.
We do not need crude bandaids for disadvantaged classes and ever easier PvE. ANet needs to provide better PvE gameplay, which includes more love for PvE balance. Mobs must be made more challenging, and players given a hand to become better players while progressing through the story.
Right now we do not have that. You can play like a total moron and make it to the end of the campaigns, and then you stand there for weeks, request nerfs on the forum and wait for ANet to give in - or you hire a mission runner.
The gap in player skill is too high. We have a huge and very casual crowd that is so bad that many people gave up on pugging. We also have people with moderate experience, but the bulk of GW players has huge difficulties with any slight challenge. This also created arrogance and elitism among the more experienced players, mostly PvPers who just need to understand more of the game to remain competitive. The lack of challenge and learning how to do things while playing the PvE game also widens the gap between PvE and PvP more and more.
ANet's solution is making the game more casual. Casual PvP and stuff like that.
Let us hope it does not turn out that GW2 will have...:
* Easy mobs
* Easy missions
* Powerful PvE skills
* Powerful legal cheat items (aka consumables)
* "Complete build" skills like Ursan Blessing
High End PvP would still be inaccessible for most players. Not that I want to advocate that everyone should play PvP, I almost exclusively play PvE myself.
At the same time, PvE would be totally dumbed down to collecting some shiny weapon and armor skins, playing Barbie, and grinding a ton of very questionable titles, the second wave of titles we got was no longer about what you already did with that char, but counting numbers of doing things over and over.
Grind which was branded a bad thing when marketing Prophecies now became a core mechanic of PvE progress and gameplay. With many skills being tied to the title, despite flat scaling, and being char instead of account based, this is just the typical grind that the usual MMOs employ to keep people playing.
Ursan is just one more fatal and flawed design decision of many that happened with GW:EN and before.
I can live with the bears, or better, just ignore them and do my own thing. This is the usual silly advice given by people that so awfully depend on UB to people who say it is a bad thing, btw...^^
But if this is the future of GW, GW1 and GW2 are going to be ruined for people who should better play the existing classic progress-quest-MMOs. In fact those are better than GW in the matter of grind and power creep.
GW2 should not become a trivially challenging fee-free graphics showcase with pretty barbie dolls and immense grind.
I started playing GW1 because it was supposed not to be like that. Gameplay is important, and the BEAR makes GW a 5 skill game with little brains required. It is just one of the last examples of dumbing the game down to a super casual target group that is no longer interested in an interesting game at all, but in something I would regard as mindless time-consuming grind to display some flashy titles and item/armor graphics.
There should be more to it, and I am sure even people who totally endorse Ursanway recognize that this would just not be enough to keep people interested and playing for longer periods. But this is the direction GW is heading with Ursans and Co..
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Jan 06, 2008, 12:48 PM // 12:48
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#268
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by GrimEye
Shanaeri:
I disagree with the assumption that using UB diminishes the nature of our profession. In fact, if we go by that logic, would taking a second profession diminish the primary?
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I cannot argue with this assertion because it blatantly disagrees with reality.
__________________
And the heavens shall tremble.
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Jan 06, 2008, 01:13 PM // 13:13
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#269
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Forge Runner
Join Date: Jun 2005
Profession: W/
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In my honest oppinion, while i do agree Ursan is an "easy" way out (don't worry, it can still go horribly wrong if the people are complete retards), i don't think it's a bad skill.
It gives casual players a chance to do things without all the hassle and annoyance it would normally bring. Say you indeed play a ritualist as a casual player, having great fun with spirits, weapon spells, ... But after a while you realy want to try out those "harder" area's. However, no one wants you there, and your trustworthy heroes/henchies don't survive there.
Ursan Blessing gives you chance to actually do that part of GW, without all the annoyance of hours upon hours of LFG spamming.
The only way to truely promote balanced PvE teams aswell is indeed, to make PvE harder, but not as in the "more HP, more damage, more armor"-way Anet used when they designed their "high-end" area's.
Make PvE harder by giving them decent, state-of-the-art, AI with kickass skillbars and good build synergy. Indeed, oddly enough, make it more like PvP against AI. Put a decent monk backline in every PvE mob and people will be crying for a mesmer to strip the enchants, interupt the key skills, ...
The approach Anet took is, in my oppinion, dead wrong. Instead of creating these "elite" area's where only hyperdefensive builds survive (and giving us overpowered PvE skills to create that hyperdefense), They should be making it harder simply because it is, in essence, harder to play against the foes in such area's (they're more creative, use better skillbars, ...). Make mobs that keep melee classes snared, blind paragons and rangers, shut down monks, strips enchants, ... All in all, make PvE mobs more or less use balanced (or even inbalanced) GvG builds. Give them hard resses and res signets.
There is no need for every raptor to be the same brainless assassin. Make a mob that goes :
W/E Raptor
W/Rt Raptor
E/Mo Raptor
Me/Rt Raptor
Mo/A Raptor
Mo/A Raptor
and you have the same cute 6-pack of rapotors coming towards you, and it might take a while before you know who's who (you could add slight color differences between classes and so on as visual aid), but hey, it's more challenging than nuking the sh*t out of 6 poor assassins.
That way you'll actually have to fight a decent fight even in PvE. That way you'll need those odd classes that are left behind in nowadays PvE. That way you'll be encouraged to know more about the actual skill diversity and game mechanics.
And even better, that way there's no way in hell anyone, anywhere, is gonna solo anything. (i'd like to see you solo a balanced team).
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Jan 06, 2008, 01:15 PM // 13:15
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#270
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Quote:
Originally Posted by GrimEye
Shanaeri:
I disagree with the assumption that using UB diminishes the nature of our profession. In fact, if we go by that logic, would taking a second profession diminish the primary?
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This is to reply to Upier also..
No, because UB fundimentally changes the profession that plays it. Why?
What other profession has by nature +xx armor as it's base, or +yyy more health than any other profession without any kind of buff?
UB uses no secondary skills, has no attribute line other than norn rank(it's primary attribute_. By each and every measure it's a new primary proffesion.
An Me/e me/n, me/x is still a mesmer as it it governed by base mesmer armor, and the FC attribute. When a primary attribute changes it means you are playing a different profession.
Making use of a secondary profession to supplement your primary is fine, and is one of the great things in GW. To replace your primary profession with a new primary one is an entirely different matter.
This is what segregated the all xyz teams, they used secondary and inherit primary professions to show what could be achieved with innovative team builds in a single profession . Replacing primary and secondary profession with a fixed 5 skill new one neither innovative not representitive of the original profession.
If I had a button on my skill bar that meant I could switch from fast casting primary to say divine favor or soul reaping would I still be a mesmer or a monk or Necro?
I'd be a Monk or Necro right?
Ursan does the same. At the cick of a button I turn my primary attribute from fast casting to Norn faction rank.
Quote:
If UB is the only skill you have in a bar, and think its god-mode, most likely you will be disappointed and dead. UB cannot succeed on its own, your other skills and game tactics also plays a big role.
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Sure, but the same skills apply to all other team builds. My point is that it condenses a team build into an usran and ursan support(monk). Not into snare, denial, damage, damage mitigation and healing that other builds require. It destroys diversity, by the nature of the very skill it *has* to.
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Your Gordon the Dog analogy also seems faulty. Using your logic that Ursan is just a profession dressed differently: if, as warrior, I use monk skill to save my self will that degrade myself as warrior. Or I'm an assassin using ele skills to farm items, should I be ashame of getting those items because I use ele skills?
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Ursan IS a profession dressed differently(as to why see above). since you are not using your 'born with' profession it is logical to state you did'nt achieve that goal using your 'born with' profession.
Secondary professions are great, but they are subservient to the primary one in that they have restrictions placed on them.
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Your assumption that using UB will lead to two-only profession is just stretching it too far to the point of ridiculous.
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Been to DoA recently, how many balanced teams form there, been to ToA and seen how many many balanced teams form. I realise that not every single team will be Ursan but even now, in most elite areas they are very much in the majority. What will happen when Anet release the rewards for for GW2? people will want to zerg stuff as easily as possible. if it still remains as it is now then the Ursan build will become even more popular.
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If you think "having little time" is not a valid argument, I cant do anything about that view.
But since you have never use UB, I think I have an idea where its coming from. But I just have to disagree with your assumptions.
My take.
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I used Ursan once, months(when gwen first came out) ago for some fun. It felt horrible and the most non mesmer I had ever played so I vowed never to use it again. I'm not such a control freak i'll enforce my views on others but I do ask them to really consider the consequences of it's use.
Last edited by Shanaeri Rynale; Jan 06, 2008 at 01:31 PM // 13:31..
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Jan 06, 2008, 01:18 PM // 13:18
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#271
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by GrimEye
The point of that image is, that everyone is using that build or such simillar build? Great argument.
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Point is that this player WILL have Mallyx statue, and without problems.
Do you think that someone who does not understand even basics of point distribution to attributes should be able to?
Quote:
Originally Posted by Shanaeri Rynale
...eventually see only two professions in....
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Too late. See Grim Eye, that was totally ridiculous assumption. I can count exactly two people who dont LFG as U or Mo. One is Smiter (monk) and other other is ... urg..tank (which could be some misguided self description of person running ursan.). Groups do NOT look for anything else, btw. Not even godmode paragons (!)
Quote:
Originally Posted by upier
All mesmer teams.
FC nukers.
FC SSers.
FC Monks.
SoI PvE-skills spammers.
Ursan is just the next step.
We are so past the "heart and core" of a class in PvE.
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Maybe anet went with "they dont care what they do as long as they look pwetty and are in group". Hence, ursan.
Making "All mesmer groups" could have been begining of slippery slope which took us to where we are now.
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Jan 06, 2008, 01:37 PM // 13:37
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#272
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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When my party is short of nuking I load a fire build.
When my party is short of blind, I load an air build.
When my party is short of wards, I load an earth build.
When my party is short of snares, I load a water build.
When my party is short of a monk, I go E/Mo and healprot.
When my party is short of a ritualist, I go E/Rt and ritualize.
When my party is short of a mesmer, I go E/Me and deny.
When my party is short of a paragon, I go E/P and shout.
When my party is short of a warrior I don UB and smash face.
I do have a character of each profession, know how to play them and use them whenever reasonable, it's just that for many situations it's counterproductive to stray away from the primary character because of the reward mechanism. How does UB diminish build diversity when it adds to it? How does it make me a bad player that I can fill several slots as required with just one character?
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Jan 06, 2008, 01:46 PM // 13:46
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#273
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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When my party is short of winning, it UBs.
And can you blame us? With UB we can't possibly lose. We had a pretty hard time doing Dzagonur Bastion and Eternal Grove on HM, so after a few failed attempts, most of us went UB (with a Monk or two) and destroyed everything. Yay for easy Legendary Guardian!
It was so much fun that I quit playing for a month just to recover from the sheer awesomeness that is UB.
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Jan 06, 2008, 03:18 PM // 15:18
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#274
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Shanaeri Rynale
This is to reply to Upier also..
No, because UB fundimentally changes the profession that plays it. Why?
What other profession has by nature +xx armor as it's base, or +yyy more health than any other profession without any kind of buff?
UB uses no secondary skills, has no attribute line other than norn rank(it's primary attribute_. By each and every measure it's a new primary proffesion.
An Me/e me/n, me/x is still a mesmer as it it governed by base mesmer armor, and the FC attribute. When a primary attribute changes it means you are playing a different profession.
Making use of a secondary profession to supplement your primary is fine, and is one of the great things in GW. To replace your primary profession with a new primary one is an entirely different matter.
This is what segregated the all xyz teams, they used secondary and inherit primary professions to show what could be achieved with innovative team builds in a single profession . Replacing primary and secondary profession with a fixed 5 skill new one neither innovative not representitive of the original profession.
If I had a button on my skill bar that meant I could switch from fast casting primary to say divine favor or soul reaping would I still be a mesmer or a monk or Necro?
I'd be a Monk or Necro right?
Ursan does the same. At the cick of a button I turn my primary attribute from fast casting to Norn faction rank.
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While this sounds completely reasonable - you are forgetting one thing.
You are using PvP rules to explain why something is off in PvE - but those rules do not apply in PvE.
The Minotaurs in the desert are using Strength skills, fight in melee but have 3 pips of energy regen.
Are they rangers or are they warriors?
And I also don't see why we should differentiate between a warrior playing a bear and saying that he IS NOT playing a warrior, yet at the same time the ele that is using 8 monk skills IS playing an ele. Yet nothing about the heart and core of the ele class says that they are able to heal others.
He is able to do so though the use of skills from his secondary class.
The warrior is able to play the bear because PvE doesn't follow the rule that one can have access to skills from ones primary and secondary attribute also.
So, what's the problem here?
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Jan 06, 2008, 03:27 PM // 15:27
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#275
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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player rules and monster rules are different in any game(ever see how fast the computer can build stuff in C&C). You can't really compare players and mobs. You have to compare player and player builds.
The one item that distinguishes one profession from another is the primary attribute. An ele may play a 100% monk bar but it's still an ele. It has ele armor levels, an ele energy levels and the energy storage attribute.
No matter what skills it has it's still an ele with all the pros and cons of that class. If somehow I could dress Shan in ele armor, and use all ele skills would that make Shan an ele? No I'd be a draughty mesmer using ele skills.
Ursan turns the ele into something else. It may look like an ele, but it has ursan armor levels, ursan energy, and the norn rank primary attribute.
We're straying from the point tho. Ursan is negativley affecting the team builds used in the game, see the screenshot above for a prime example.
PvP thinking has nothing to do with it, it's common sense. As I said I'm, in no position to enforce my views on others but I think even the most pro Ursan advocate must acknowledge that a GW with just 1 main PvE build in elite areas is a poor state of affairs, and not a reflection of the aims of a multi proffesion, multi player game. Or maybe, in general people don't care about such things anymore, to be damned with everything else so long as one gets ones shiny statue
Last edited by Shanaeri Rynale; Jan 06, 2008 at 03:40 PM // 15:40..
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Jan 06, 2008, 03:27 PM // 15:27
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#276
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Okay.
I play necromancer - to PUGs, I'm a Flesh Golem MM, SS and extremely rarely a BiP.
To my alliance, I'm a death nuker (Icy Veins), SSer, SVer, FoC, tank (AotL MM), OoU MM, b/p (N/R MoP). I could nuke or heal/restauration/spirit spam, but I never got to try the first one and I'm an offensive, midliner necromancer. So why not melee? They're already used to see me playing different builds, hell different PROFESSIONS on one character. I wanna go damage tank? I can with Ursan.
But most of the time, you'll see me as one of the others. I think that what I forgot to mention is that Ursan, to me, is just another build amongst the ones I run. Sometimes I feel like MMing, sometimes I feel like SSing, sometimes I feel like playing death nuker, I run N/R MoP barrager in Urgoz/ToPK, and sometimes I feel like going Ursan. But before running N/R, I played the R part as a primary profession. Same with nuking. I'll have nuked on an elementalist primary before nuking on a necro.
And I doubt I'm the only one. Hell, I'm NOT the only one because I have a friend, necromancer player, who thinks quite like me but likes to play support as well (something that aside a monk you'll barely see me doing). He goes Ursan every now and then, but remains a necromancer. My monk friends have similar mindset - ZB prot, RC prot, WoH heal, HBoon, LoD, SoR, etc... Ursan when they feel like being melee on their main.
It's just another build we can run. From tmakinen's post, I can tell our alliance folks aren't the same thinking the same.
EDIT after reading Shaenari's post: Yes, I'm a necromancer. I have soul reaping as my main attribute, and under Ursan it helps a lot since I can stay in "bear mode" longer than anyone else in my team without outside energy management (such as a zealous weapon - I've played Ursan as an ele as well, and I prefer the SR bonus rather than the E. Storage). I have lower armor level than the warrior beside me, however, which requires me to sometimes having to kite because I can't take as much hits as he takes. I might need a prot if we have one. If the monks are rushing and the "wall" works well without me, I'll get out of Ursan and will BR them. Same with res (I tend to run with Rebirth to res fast and take the person away from the mob, and I'm a necro so... energy problems, lol?) - anyways, if I'm not back at max energy soon enough, it means my team isn't killing because SR is triggered when enemies die.
Last edited by Kusandaa; Jan 06, 2008 at 03:42 PM // 15:42..
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Jan 06, 2008, 03:51 PM // 15:51
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#277
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I agree it is just another build, and yes it can be fun but it should not be the only one people can run and can play. Thing is it's insidious. People see it being effective and an easy way to win, so they run it, others then see the same and they run it. Sooner or later it's now the dominant build. We know it happens as we've seen it time and time again in HA and GvG.
An analogy maybe. While it may be ok to run super polluting cars doing 1 mpg sooner or later there is a price to pay. In this(GW) case teams being made that are pretty much only ursan in certain areas of the game(and spreading). Now if you want to run 1 mpg car I cant stop you, but the effects on the environment affect us all. Same with Ursan.
You might get SR benefits, but whats the primary attribute that effects how much health and damage you do when you click the yellow button? Also in builds I've seen often Ursans are shielded by wards, cosumables etc which put them over the armor cap so inherent armor does'nt really matter
Just my 2p
Last edited by Shanaeri Rynale; Jan 06, 2008 at 04:00 PM // 16:00..
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Jan 06, 2008, 04:25 PM // 16:25
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#278
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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This whole situation makes me realize Mike Judge is right and idiocracy is sooner than he thought.....
Let me do ____________, cause i find it fun.
It's not harming your own gaming experience.
You have the same option.
Stop telling people how to play.
I love how people resort to this argument. We can insert anything in the blank space and justify anything with this.
It makes no difference if the idea is an exploit, a smart idea, or a stupid idea.
Last edited by lyra_song; Jan 06, 2008 at 04:29 PM // 16:29..
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Jan 06, 2008, 04:28 PM // 16:28
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#279
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Lagg
It was so much fun that I quit playing for a month just to recover from the sheer awesomeness that is UB.
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What worries me is what UB says about Guild Wars 2.
This skill isn't exactly subtle, ANet knew what it did and how it worked, and they added it anyway. This means that they intentionally dumbed down PvE, which wasn't exactly rocket science to begin with. They felt that having one skill replace all other skills, and all professions except monk, was a good idea, and they felt so during the development of Guild Wars 2.
A magic button the most clueless rusher wammo can click and instantly be able to play with the best.
Hell, they even intentionally designed the skill so it requires no thought at all beyond clicking each skill as it charges, and it rewards rushing!
Is this a sign of what's to come with GW2? Insane catering to the lowest of all common denominators?
Does not bode well.
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Jan 06, 2008, 04:50 PM // 16:50
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#280
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Forge Runner
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Quote:
Originally Posted by lyra_song
This whole situation makes me realize Mike Judge is right and idiocracy is sooner than he thought.....
Let me do ____________, cause i find it fun.
It's not harming your own gaming experience.
You have the same option.
Stop telling people how to play.
I love how people resort to this argument. We can insert anything in the blank space and justify anything with this.
It makes no difference if the idea is an exploit, a smart idea, or a stupid idea.
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Indeed. It is a great fake argument to avoiding reasoning why something is broken or not broken.
I like biting off the heads of living chickens. People tell me it is wrong, but it is my personal choice to do so, because it is fun. Nobody is forced to do that, after all.
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